|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Dirk Magnum
Spearhead Endeavors
|
Posted - 2008.01.20 05:28:00 -
[1]
On whose paper do dreads look like solopwn machines? Everyone and their mom can look at capital weapon tracking speeds and realize they can't hit subcapital ships effectively. The drone bonus on the Moros is good but it still won't put out truly lethal DPS against a group of opponents.
Maybe carrier versatility is a good thing Why does every ship need a narrowly defined role? Carrier pilots train so long to use them they should be rewarded with something useful.
|
Dirk Magnum
Spearhead Endeavors
|
Posted - 2008.01.20 05:41:00 -
[2]
Once they stop allowing new alts to be created we'll see a huge drop in the number of casual players flying carriers or other cap ships (I'm just guessing carriers are the most popular due to versatility and cost.) No cyno alts means people will have to rely on actual players to get them from system to system, and it isn't like everyone flies around with a cyno generator as a standard ship fixture.
Now let's pretend that CCP would ever actually consider halting the creation of new alts for the sake of my argument. Please
|
Dirk Magnum
Spearhead Endeavors
|
Posted - 2008.01.20 06:42:00 -
[3]
But at that point you've made a change that doesn't make any logical sense. The carrier is a ship designed to manage a hoard of deployed parasite craft. What justification could there be for not allowing such a vessel to control regular drones? I'm not a roleplayer, but I do like in-game design decisions to have a basis in some type of in-game rationale that extends beyond mere balance into the realm of Eve backstory and the technical side of the ships themselves.
|
Dirk Magnum
Spearhead Endeavors
|
Posted - 2008.01.20 06:46:00 -
[4]
Edited by: Dirk Magnum on 20/01/2008 06:49:35
Originally by: Calypso Rose
Originally by: Dirk Magnum What justification could there be for not allowing such a vessel to control regular drones?
Balance.
Then the universal counter to both carriers and motherships becomes the massed frigate gang. Stay out of smartbomb range and you're golden.
edit: well maybe not motherships. Obviously apart from the ewar immunity they can tank, what, 50-60,000 DPS for the better part of an hour? Someone said the Aeon can tank 75000 DPS against its armor.
|
Dirk Magnum
Spearhead Endeavors
|
Posted - 2008.01.20 07:10:00 -
[5]
Edited by: Dirk Magnum on 20/01/2008 07:15:35 It may not be the quickest way to beat a carrier but if a carrier couldn't launch standard drones then the frigate gang would be 100% effective every time, unless of course the gang isn't big enough and the carrier tanks the damage indefinitely.
edit: actually I have what I think may be a better point to make. How does making the carrier useless against small ships fix the "problem" of versatility mentioned in the first post of the thread? Best case scenario is that the carrier kills all the cruisers and battleships its fighting, and then gets scrambled indefinitely by the frigates that its fighters can't effectively counter. Then one of two things happens: the carrier pilot logs in frustration and stops managing his tank, which the frigates then wear down to nothing, OR one side or the other deploys reinforcements to the site and either kills the carrier or kills the frigates.
|
Dirk Magnum
Spearhead Endeavors
|
Posted - 2008.01.20 16:21:00 -
[6]
Originally by: Verx Interis Something where you have to "rig" your carrier to a certain role and it costs a lot to rig to another role might work.
This seems like a fair idea. Much better than simply nerfing the carrier into nothing more than an anti-battleship thing.
Originally by: Setana Manoro
Funny, a Moros well trained does from Ogre's II more dps than most carriers do with fighters out. I think someone calculated 1600 DPS from a Thanatos with 15 fighters, and Gall Carrier 5 with Fighters 5. A moros does 1100 DPS with just 5 Ogre's II. Then you add the blasters, because despite having the guns with the smallest range of the close-range persuasion, Gallente also have the ones with the best tracking, so that if you manage to put a Moros within 20km of it's target, and have it triple webbed, your gonna pop it in 2 volley's. Then again, the same is true for the other dreads. :)
But a solo dread won't have three webifiers fitted. Even if it did, most of its enemies would still have falloff from outside of web range. The 1100 DPS figure of Ogre II's with max skills may be accurate, but not against smaller, faster ships that can outpace the drone. Presumably the interceptor tacklers can clear off aggressing Ogre II's from the larger ships in the fleet, if the larger ships can't already do the job with smartbombs and drones of their own. That said the Moros is the best dread in terms of self-defense. Nobody can really argue that.
|
Dirk Magnum
Spearhead Endeavors
|
Posted - 2008.01.20 23:03:00 -
[7]
Originally by: Kruel Well the way things are looking, another year or so and carriers will be the standard for every pilot.
Instead of pirates camping gates in battleships, you'll see 20 blinky carriers sitting on the gate ready to put the smack down on your hauler.
I'll believe it when I see it. There's enough carriers in circulation now that if they made such great gatecamping ships we'd see them used as such already. I'm constantly going around low sec and never see this. Sure it happens once in a while, but it usually ends with a post in C&P about how some idiot in a carrier got scrammed at a gate and killed by pirates.
|
Dirk Magnum
Spearhead Endeavors
|
Posted - 2008.01.21 19:20:00 -
[8]
Edited by: Dirk Magnum on 21/01/2008 19:21:14
Originally by: Lelulie Edited by: Lelulie on 21/01/2008 19:13:18
Originally by: Dirk Magnum The drone bonus on the Moros is good but it still won't put out truly lethal DPS against a group of opponents.
900dps Ogre IIs, 500dps Hammerhead IIs, 300dps Hobgoblin IIs isn't lethal?
Not against a smartbombing battleship being protected by both drones and supporting interceptors. Even with added HP the Moros's drones are going to get killed before they destroy all of the Moros's attackers.
I probably should have clarified in my original post that the Moros is fully capable of defending itself against an ill-prepared or undermanned gang, and obviously it has a huge tank and effective HP level, but when it's drones are dead that's it. Barring it's having multiple webifiers fitted and an opponent who stays in web range, the capital turrets aren't going to be a factor in a fight against sub-caps.
edit: and I won't post in this thread any more if someone can point me to even a single killboard entry of a solo dreadnought owning a gang of sub-caps.
|
|
|
|